Maze generation
David Cortesi
cortesi at informix.com
Fri Dec 14 11:16:04 AEST 1990
In article <1990Dec13.190759.9297 at craycos.com> scott at craycos.com (Scott Bolte) writes:
>
> Believe it or not the following C code can generate unique
> mazes of arbitrary size. Extract the code and compile it. When
> you run it just give a number, after you run it, not on the
> command line.
>
> I do not know where it came from but I have had it for at least
> a year.
>
>char*M,A,Z,E=40,J[40],T[40];main(C){for(*J=A=scanf(M="%d",&C);
>-- E; J[ E] =T
>[E ]= E) printf("._"); for(;(A-=Z=!Z) || (printf("\n|"
>) , A = 39 ,C --
>) ; Z || printf (M ))M[Z]=Z[A-(E =A[J-Z])&&!C
>& A == T[ A]
>|6<<27<rand()||!C&!Z?J[T[E]=T[A]]=E,J[T[A]=A-Z]=A,"_.":" |"];}
Well, when I tried it on a NeXT it said, quote:
[crickhollow 71] cc maze.c -o maze
[crickhollow 72] maze
10
_._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
Bus error
And no way am I gonna try to debug *that* thing...
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