C debugging puzzle #1: solution and followup
utzoo!decvax!ittvax!tpdcvax!bobvan
utzoo!decvax!ittvax!tpdcvax!bobvan
Wed Nov 10 13:04:14 AEST 1982
The responses to my C debugging puzzle have finally started to slow
down. As promised, this note contains a correct solution, commentary
on the wisdom of such coding practices, commentary on the
appropriateness of such puzzles, and a list of those who got the first
puzzle right.
Once more, let me apologize for hastily posting the original puzzle
with an (unintended) error. Many people spotted the obvious error,
reported it, and stopped there -- missing the benefit of the exercise.
Repeated here is the puzzle the way it should have read:
#define XSIZE 10
#define YSIZE 10
int array2d[XSIZE][YSIZE];
int *ip;
for (ip=&array2d[0][0]; ip<&array2d[XSIZE][YSIZE]; ip++)
*ip = 0;
Can you see the bug in the above fragment?
The for statement should read:
for (ip = &array2d[0][0]; ip <= &array2d[XSIZE-1][YSIZE-1]; ip++)
There were two problems, even with the "fixed" version above. The
"bug" is that the original for loop stops only after it has cleared well
past the end of array2d. While it is true that "&array[SIZE]" is the
address of one element beyond the end of "array", "&array2d[XSIZE][YSIZE]"
is NOT the address of one element beyond the end of "array2d". Instead
it is the address of one element beyond the end of one COLUMN beyond
the end of "array2d". The x subscript in array2d only goes up to
XSIZE-1, hence "&array2d[XSIZE][0]" is already past the end of array2d.
The other problem with the fixed example is that many C compilers (PCC
included) will produce warning messages about V6 anachronisms because
"=&" may have been intended as a V6 C version of "&=". A space between
the tokens fixes this in the debugged version. In either case, all V7
compilers produce the intended code. Thanks to those who pointed this
out.
Many people correctly pointed out that it would have been even more
efficient to leave the increment part of the for statement empty and
change the assignment to "*ip++ = 0". I didn't make this optimization
in the puzzle to retain conformity with the cannonical code that uses
indexing.
---
Several responses discouraged making such optimizations in the first
place. One even flamed at me for not providing a strong disclaimer
with the puzzle discouraging the use of such techniques. I guess I
didn't make it clear enough that I feel like a fool for getting bitten
by my lust for tight code.
Many pointed out that the function of the optimized version is not as
clear is the function of the original version. I agree. The decision
of when to sacrifice readability for performance is routinely made by
many programmers. It is not a decision that should be taken lightly.
It is certainly true that using such techniques can lead to conceptual
errors and that they should be used with great care. I think it
important to point out that my error was not due to lack of knowledge
but rather to an inappropriate generalization -- that "I've done it a
million times" feeling of false security we all get sometimes. In
posting the puzzle, I hoped that others could learn from my mistake.
I hope that these paragraphs have made that amply clear.
One response claimed that the optimization was of dubious value because
there are machines where indexing is faster than pointer incrementing.
I believe that this is possible but can't think of any machines that
behave this way (a 3B20 perhaps?). If you know of such machines,
please tell me and I'll summarize.
Another response claimed that such code is not portable. I also
believe that this is possible, but strongly doubt it. I can't see
anything in the code that is outside the language semantics given in
K&R. If you know of machines where this won't work, please tell me.
I have it running on an 8080, an 11/23 and a VAX.
I also received several responses that contained incorrect statements
about the way two dimensional arrays behave in C. Apparently this
area is not as well understood as I had first thought.
---
Most of the responses I received had no comment about the
appropriateness of such puzzles on the net. Only one complained that
the first was too easy. There were probably others who thought it too
easy to even bother responding. Sorry, but I don't have any harder
ones right now.
Four responses strongly encouraged me to continue, and I got the one
flame mentioned above. In light of the clarification and cautions
above, I will post another article with two more puzzles of a different
type.
---
Finaly, a (probably incomplete) list of those who correctly identified
the "running of the end of the array bug". This list is in order of arrival
at my machine which gives an unfair advantage to my immediate neighbors.
ittvax!swatt Alan S. Watt
houxt!vjja Jim Allen
eagle!jerry Jerry Schwarz
rabbit!ark ?
microsof!hanss Hans S.
raven!jpl John P. Linderman
utah-gr!thomas =Spencer
sii!mem Mark E. Mallettt
pur-ee!ecn-pa.bruner John Bruner
pur-ee!Physics:crl Charles LaBrec
sdcsvax!laman Mike Laman
watcgl!dmmartindale Dave Martindale
uicsovax!hamilton Wayne Hamilton
duke!dennis ?
eagle!karn Phil Karn
hssg40!peachey Darwyn Peachey
rabbit!ss Sharad Singhal
psuvax!sibley Dave Sibley
iwlc7!dfz Dave Ziffer
I probably shouldn't create such a "contest" atmosphere -- "grading"
your responses is hard work!
Bob Van Valzah
(...!decvax!ittvax!tpdcvax!bobvan)
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