C language hacking
grunwald at uiucdcsb.UUCP
grunwald at uiucdcsb.UUCP
Tue Nov 20 03:06:00 AEST 1984
Actually, one of the cute things about the CORDIC method is that it computes
the sin/cos by rotating a vector.
It turns out that you can use the CORDIC methods to rotate vectors for graphics
without needing to compute the Sin/Cos at all. But this does mean 3 adds
and shifts per bit for every vector rotated. A multiplication takes only 1 add
and shift per bit, but you need to do four multiplies for rotation. A classmate
made a VLSI chip to do just this in a VLSI design class I took.
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