limitations of casts, pointer and function declarartions...
Thomas M. Breuel
breuel at harvard.ARPA
Mon Oct 29 21:12:18 AEST 1984
In reply to Doug Gwyn's comments:
>> int x;
>> char *y;
>> /*### [cc] illegal lhs of assignment operator = %%%*/
>> (char *)x = y;
>
>You need an lvalue, not an expression, on the LHS.
K&R 'defines' an lvalue as an 'expression referring to an object'.
and an object as a 'manipulable region of storage'. '(char *)x' is a
perfectly good lvalue: it refers to the object 'x' considered as
a pointer to a character.
>> typedef ref *ref;
>
>All types must reduce to a basic type (void, char, short, int, long,
>float, double, struct/union) plus some number of operators (*, (), []).
I think the semantics of this typedef are clear (and can be defined
easily). Also, the above typedef is in no way different from the
structure declaration 'struct foo {foo *ref;};'. FTSO consistency and
considering its usefulness, I think the above typedef should be
permitted. (BTW, a struct/union is not a basic type either).
>> The point is that if a pointer of this type is dereferenced, it should
>> have the same type again. In addition, the type should be cast'able
>> to/from integer, and the size associated with it should be that of a
>> single pointer of its kind.
>
>At present, the generic pointer type is (char *) (ANSI will probably
>change this to (void *)). A (char *) is castable to a (long) and back
>without loss of information (note: NOT always to an (int)). By using
>appropriate type casts you can use the contents of a (char *) or (long)
>for other purposes.
Not quite: let p be defined as 'char *p;'. '((long *)p)++' does not
work (see above). As I said, I don't want a 'generic' or 'untyped'
pointer, but a pointer to something which has the same length and type
as the pointer itself, so that I can use dereferencing and additive
assignment operators on it freely. (BTW, I don't think that an untyped
pointer is very useful: you might as well use a pointer to a character
if you don't care about the size associated with some pointer).
>C is a typed language. To implement another, untyped, language (or one
>with types that do not reduce to basic types) in C you must pick a
>definite C data type to represent objects in the other language (in this
>case, ProLog). Then you need to coerce data into the appropriate types
>via typecasts when implementing recursive types etc. C lets you do this
>but you have to explicitly indicate that you are playing tricks with data
>types. (With some C implementations you can be pretty sloppy, but for
>portable code follow the type rules and run everything past "lint".)
No, recursive types are legal an possible in 'C'. Take the above
example 'struct foo {struct foo *ref;};'. Unfortunately, this does not
help to implement recursive pointers easily, since this structure
cannot be cast directly to/from an integer type, and since it is even
more inconvenient to include the suffix '.ref' everywhere than it is to
cast explicitely everywhere.
Also, Pascal, which is doubtlessly a strongly typed language, does
permit a type definition like 'type ref= ^ref;' and handles it
correctly. Strong typing is not contradicted by allowing a recursive
pointer definition. (BTW, I don't think that one can be dogmatic about
a typing system as messy as that of 'C').
Again, my question is: given the 4.2 cpp and ccom, what is the most
convenient way (i.e. requiring the least number of typecasts) of
dealing with the case the 99% of all pointers give another pointer of
their own kind upon dereferencing?
Sorry for not expressing myself more clearly in the first posting.
Thomas M. Breuel
breuel at harvard.arpa
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