faster malloc anyone?
Gregory Smith
greg at utcsri.UUCP
Mon May 5 04:19:43 AEST 1986
In article <433 at geowhiz.UUCP> larry at geowhiz.UUCP (Larry McVoy) writes:
>each call to strsav(). So, I wrote the following little chunks of code and
>am requesting comments. Can anyone point out why these are a *bad* idea
>(aside from the obvious upper bound problem)? Another problem is that
>free() won't work on these blocks...
stay tuned...
>
>new.h:
># define BLKSIZ 8096
>char* new();
>
>utils.c:
>/* utils.c -- strsav(), new() */
># include "new.h"
>
> char*
>strsav(s)
> register char* s;
>{
> char* strcpy();
> register char* t;
>
> t = new(strlen(s) + 1); /* strings smaller than BLKSIZ */
> return strcpy(t, s);
>}
>
>
>/*------------------------------------------------------------------02/May/86-*
> * new(size) - fast(??) memory allocator
> *
> * Inputs -> (int)
> *
> * Returns -> (char*)
> *
> * Results ->The memory is allocated in big contiguous blocks via calloc(3).
> * If the requst can fit in what's left of a block, then a block
> * of the size requested is returned. Otherwise, the rest of the
> * block is discarded & a new block is allocated.
> *
> * Warning -> This would seem to work great for little stuff. Don't use it
> * for big blocks. Absolute largest allocatable block is BLKSIZ.
> * For speed NO CHECK IS PERFORMED TO SEE IF THE REQUEST IS LESS
> * THAN BLKSIZ. BLKSIZ is guaranteed to be 1k or bigger (usually
> * much bigger).
> * Revisions:
> *-----------------------------------------------------------------larry-*/
> char*
>new(size)
> register unsigned size;
>{
> register char* blk;
> static char* block = NULL;
> static unsigned bytes_left = 0;
>
> if (bytes_left < size)
/* bytes_left should be set to BLKSIZ here */
> if (!(block = calloc(1, BLKSIZ)))
> syserr("calloc in new");
>
> blk = block;
> block += size;
> bytes -= size;
return blk; :-)
>}
>--
If the storage occupied by these strings can be released all at once,
the following 'new' can be used:
struct str_block{
struct str_block *sb_link;
char sb_chars[ BLKSIZ ];
} *allocated = NULL;
unsigned bytes_left = 0;
char* block;
char *new(size)
register unsigned size;
{ register char* blk;
register struct str_block *new_blk;
if (bytes_left < size){
if ((new_blk =(struct str_block*) malloc(sizeof( struct str_block)))
== NULL)
syserr("malloc in new");
bytes_left = BLKSIZ;
new_blk->sb_link = allocated;
allocated = new_blk;
block = new_blk->sb_chars;
}
blk = block;
block += size;
bytes_left -= size;
return blk;
}
/*
* this subroutine frees up all allocated memory
*/
forget(){
register struct str_block *p;
while( (p = allocated) != NULL ){
allocated = p->sb_link;
free(p);
}
bytes_left = 0;
}
I used a similar approach on a program I wrote recently - many small structs
needed to be allocated and reused during a certain phase of execution, and
then they were all released at once. So I got them from malloc in blocks of
about 200, and handled them on linked lists. When I was done, I released all
the blocks, which were kept on another linked list.
An enhancement: maintain separate 'allocated, bytes_left, block'
triplets for independent storage categories - then each category can be
'forgotten' independently of the others.
--
"For every action there is an equal and opposite malfunction"
----------------------------------------------------------------------
Greg Smith University of Toronto UUCP: ..utzoo!utcsri!greg
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