64 bit architectures and C/C++
Phil Howard KA9WGN
phil at ux1.cso.uiuc.edu
Mon Apr 29 15:07:15 AEST 1991
shap at shasta.Stanford.EDU (shap) writes:
>2. If a trade-off has to be made between compliance and ease of
>porting, what's the better way to go?
User selectable.
>3. If conformance to the standard is important, then the obvious
>choices are
> short 16 bits
> int 32 bits
> long 64 bits
> void * 64 bits
That depends on the natural address size of the machine. If the
machine uses 32 bit addresses, then (void *) should be 32 bits.
I would not want my address arrays taking up more memory than is
needed.
Is it really necessary that sizeof(void *) == sizeof(long)?
>How bad is it for sizeof(int) != sizeof(long).
Would not bother me as long as sizeof(int) <= sizeof(long)
>4. Would it be better not to have a 32-bit data type and to make int
>be 64 bits? If so, how would 32- and 64- bit programs interact?
Again it would depend on the machine. If the machine has both 32 bit
and 64 bit operations, then do include them. If a 32 bit operation
is unnatural to the machine, then don't. If it has 16 bit operations
then that makes sense for short.
--
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