ADL (Adventure Definition Language) bugfix
ajw
ajw at donk.UUCP
Wed Oct 19 04:29:42 AEST 1988
I mailed this response, but strongly suspect it didn't get through.
In case anyone is interested...
dean at coplex.UUCP (Dean Brooks) wrote (heavily edited):
> I have just recently obtained a copy of the source to ADL, the
> Adventure Definition Language used to create any kind of adventure.
>
> It seems that ADLRUN does weird things (like core dump or ignore
> all input) whenever I compile ANY adventure. This includes EVERY
> sample game released with ADL (let alone any I would write).
I had just the symptoms described when porting ADL to the Atari ST.
In .../adlcomp/routcomp.c, change the last statement of getglob() from
newcode ( CALL, 2L );
to
newcode ( CALL, (int16) 2 );
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