Graphics source in C: hsalgs/ptiler.c
Ken Turkowski
ken at turtleva.UUCP
Thu Dec 22 15:11:58 AEST 1983
echo x - hsalgs/ptiler.c
cat >hsalgs/ptiler.c <<'!Funky!Stuff!'
/* ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ptiler.c - scan convert polygons - smooth shaded
Entries: - ptilinit(quad)
- bptilinit(frmnum,divisions)
- ptiler(npts,pts)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ */
#include <stdio.h>
#define HRES 640 /* max x - resolution */
#define VRES 484 /* max y - resolution */
#define SUBPIX .01 /* minimum sub-pixel feature size
used for avoiding end conditions */
#define TRUE 1
#define FALSE 0
#define SQR(x) ((x)*(x))
static short xofset,yofset,maxY,hres,vres,fb,aed,byte;
/* ++++++++++++++++++++++ PTILINIT +++++++++++++++++++++++++++++++++++++ */
ptilinit(quad) /* initialize tiler (set up quadrant) */
short quad;
{ fbquad(quad); /* open frame buffer */
xofset = yofset = 0;
hres = (quad == 0)? 512/2 : 256/2;
vres = (quad == 0)? 484/2 : 242/2;
maxY = vres * 2;
fb = TRUE; aed = FALSE;
}
/* ++++++++++++++++++++++++ ATILINIT +++++++++++++++++++++++++++++++++++++ */
aptilinit() /* initialize tiler for aed display */
{ aed_init(0); /* open aed frame buffer */
xofset = yofset = 0;
hres = 512/2;
vres = 483/2;
maxY = vres * 2;
aed = TRUE; fb = FALSE;
}
/* ++++++++++++++++++++++++ BPTILINIT +++++++++++++++++++++++++++++++++++++ */
bptilinit(frmnum,divisions) /* initilize for animation on big buffer */
short frmnum,divisions;
{ double sqrt(); long array[4];
if (bbopen() < 0) exit(); /* get big buffer */
divisions = sqrt((double)divisions);
/* byte = frmnum % 4; bits = frmnum /= 4; */
array[0] = frmnum; array[1] = divisions; array[2] = 8; array[3] = 1;
bbwrite(0,502,array,4); /* load animation control */
hres = (32/divisions)*20; vres = 484/divisions;
xofset = (frmnum % divisions) * hres;
yofset = (divisions-1 - (frmnum / divisions)) * vres;
hres /= 2; vres /= 2; /* use half-res for scaling later */
bbzoom(divisions, xofset + hres, yofset + vres + 1);
fb = aed = FALSE;
}
/* ++++++++++++++++++++++++++ PTILER ++++++++++++++++++++++++++++++++++++++++ */
ptiler(npts,pts) /* tile a convex polygon with vertices taken clockwise */
short npts;
struct { double x, y, z, tns, g, b, xn, yn, zn, t; } pts[];
{
struct { double x, y, z, tns; } l_edge,r_edge,l_incr,r_incr;
short i,iy,l_lnth,r_lnth,lpt,rpt,ptcnt,top_pt;
double top,ceil(),floor();
top = 0.0;
for(i=0; i<npts; i++) /* scale for resolution & find top vertex */
{ pts[i].x = hres * (pts[i].x + 1.) + xofset + SUBPIX;
pts[i].y = vres * (pts[i].y + 1.) + yofset + SUBPIX;
if(pts[i].y > top) { top = pts[i].y; top_pt = i; }
}
l_lnth = r_lnth = 0; /* scanlines left */
lpt = rpt = top_pt; ptcnt = 0; /* vertex pointers */
iy = floor(top); /* top scanline */
while(ptcnt <= npts)
{ short ix,xlft,xrgt,numpix; double t,txinc;
short line[HRES]; unsigned char linbuf[HRES];
while((l_lnth == 0) && (ptcnt <= npts))
{ mkedge(&lpt,pts,&l_edge,&l_incr,&l_lnth,npts-1,npts);
if (l_lnth >= 0) ptcnt++; else break; }
while((r_lnth == 0) && (ptcnt <= npts))
{ mkedge(&rpt,pts,&r_edge,&r_incr,&r_lnth,npts+1,npts);
if (r_lnth >= 0) ptcnt++; else break; }
xlft = floor(l_edge.x); xrgt = floor(r_edge.x);
numpix = xrgt - xlft;
t = l_edge.tns; if (numpix>0) txinc = (r_edge.tns - t)/numpix;
for (ix=xlft; ix<xrgt; ix++) /* write scan segment */
{ line[ix] = t; t += txinc; }
if (fb) fbwrite(xlft,maxY-iy,&line[xlft],numpix);/* write to FB */
else if (aed) {
for (ix=xlft; ix<xrgt; ix++) {
linbuf[ix] = line[ix];
aed_mov(ix,iy); aed_wpx(linbuf[ix]);
}
/* aed_write(xlft, iy, line, xrgt-xlft); /* May cause I/O errors */
}
else bbwbyte(byte,xlft,iy,&line[xlft],numpix);/* write to BB */
if ((l_lnth < 0) && (r_lnth < 0)) break; /* done if at bottom vtx */
--iy; --l_lnth; --r_lnth;
l_edge.x += l_incr.x; r_edge.x += r_incr.x;
l_edge.tns += l_incr.tns; r_edge.tns += r_incr.tns;
}
}
/* calculate edge block for tiler */
mkedge(ptr,pts,edge,incmnts,lnth,ptrinc,npts)
short *ptr,*lnth,ptrinc,npts;
struct { double x,y,z,t,g,b,xn,yn,zn,trns; } pts[];
struct { double x,y,z,t; } *edge,*incmnts;
{
short opt; double floor(),ydif;
opt = *ptr; *ptr = (*ptr + ptrinc) % npts; /* increment vertex ptr. */
edge->x = pts[opt].x;
edge->t = pts[opt].t;
if (pts[opt].y < pts[*ptr].y) { *lnth = -1; return; } /* bottom vtx */
*lnth = floor(pts[opt].y) - floor(pts[*ptr].y);
if (*lnth > 1)
{ ydif = *lnth;
incmnts->x = (pts[*ptr].x - pts[opt].x) / ydif;
incmnts->t = (pts[*ptr].t - pts[opt].t) / ydif;
}
else
{ incmnts->x = pts[*ptr].x - pts[opt].x;
incmnts->t = pts[*ptr].t - pts[opt].t;
}
}
!Funky!Stuff!
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