Ogre bug
Oliver J. Sharp
sharp at yale.ARPA
Mon Nov 19 13:30:23 AEST 1984
I have enjoyed this game a great deal. In fact, I ported it to a PC running
Lattice with no problems. If anyone is interested, I can tell them what
this involves (basically replacing the termcap calls and implementing a sort
which Lattice left out :-( ).
There is, however, one bug that I have found. If you like to use the
"human wave" approach, you put a lot of 1-strength infantry on the screen.
Against a Mark V ogre, this generates a segmentation fault. The fix is
to increase the symbolic constant N_UNITS in the header file ogre.h. 60
is plenty - it is now set to 30. The documentation, incidentally, doesn't
mention that you can place infantry with <3 strength. What you do is hit
the number you want, 1,2, or 3. Hitting a 3 is the same as a 'I'. If
I just missed this in the docs, I apologize to Michael.
By the way, is anyone else interested in the algorithms used for the
ogre's strategy? I was thinking of messing around with them a little.
Send mail (DON'T POST, please) if you'd like to discuss this.
Compliments to Michael Caplinger ...
Oliver Sharp
...!yale!sharp
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