Trouble with visual strek

Oleg Kiselev x258 oleg at birtch.UUCP
Thu Sep 26 10:19:54 AEST 1985


> there is definitly a problem and it appears terminal type dependent.
> the vtrek works on an adm3a with Unix4.2bsd on an 11/780 but has alot of
> ones on the screen with an zenith or heathkit 19 terminal

I have found that vt52 terminals on our Pyramid 90x ( 4.2 & V5, in 
4.2 BSD univerce) work just fine. vt100 on the other hand did not.
I traced the problem to TERMCAP : vt100 entry contains the length of
character sequence in front of  "cm", "cl" and some other sequences.
That I fixed by setting environment var TERMCAP to be the modifyed
vt100 entry from /etc/termcap ( without sequence length :  "cm=\E[..." 
instead of "cm=5\E[...")
The other problemis the sizes of the cm[] and cl[] buffers. I just set
them (arbitrarily) to 16 bytes each ( i.e. cm[16]). That is more than 
enough for vt100  and should fit even hp terminals.

Another bunch of complaints has to do with the bad design  : 
	1)  You often start the game in a quadrant with klingons with
		no shields.  The result is your immediate death
	2)	The game allows the klingons to shoot twice per round at the
		same target.
	3)  You can't shoot torpedoes or move in any other than 8 given 
		directions
	4)  Game is verbally obusive.

All this can be ( and should be) fixed IFF it was a good game...
I won at the highest level of difficulty one hour after getting the
game to run. And there really isn't anything good about this version.
I like warp a lot more.



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