v11i062: seahaven - solitaire card game, Part02/02

Terry Weissman weissman%pianoforte.esd.sgi.com at SGI.COM
Wed Feb 13 18:15:29 AEST 1991


Submitted-by: Terry Weissman <weissman%pianoforte.esd.sgi.com at SGI.COM>
Posting-number: Volume 11, Issue 62
Archive-name: seahaven/part02

#!/bin/sh
# to extract, remove the header and type "sh filename"
if `test ! -s ./auto.h`
then
echo "writing ./auto.h"
cat > ./auto.h << '\Rogue\Monster\'
struct SolutionLogRec {
    int rank;
    int suit;
    int dest;			// 0-9 = stack, -99 = space, other = king
    SolutionLogRec *next;
};
typedef struct SolutionLogRec *SolutionLog;

extern int AutoPlay();

extern SolutionLog solutionhead;
\Rogue\Monster\
else
  echo "will not over write ./auto.h"
fi
if `test ! -s ./card.C`
then
echo "writing ./card.C"
cat > ./card.C << '\Rogue\Monster\'
/*
 * Author:  Terry Weissman
 *          weissman at sgi.com
 */

#include "seahaven.h"

extern char *card_bits[52];

struct WindowCardRec {
    Window window;
    Card card;
};

typedef struct WindowCardRec *WindowCard;

static WindowCardRec windowcard[100];
static int numwindowcard = 0;

static GC highlightgc;

static void RegisterWindow(Card card, Window window) {
    int i;
    if (windowcard == 0 || window > windowcard[numwindowcard - 1].window) {
	windowcard[numwindowcard].window = window;
	windowcard[numwindowcard].card = card;
	numwindowcard++;
	return;
    }
    for (i=0 ; i<numwindowcard ; i++) {
	if (windowcard[i].window > window) {
	    for (int j = numwindowcard ; j > i ; j--) {
		windowcard[j] = windowcard[j-1];
	    }
	    windowcard[i].window = window;
	    windowcard[i].card = card;
	    numwindowcard++;
	    return;
	}
    }
    Punt("Bug in RegisterWindow!");
}


Card WindowToCard(Window w) {
    int l, h, i;
    l = 0;
    h = numwindowcard;
    while (l < h) {
	i = (l + h) / 2;
	if (w == windowcard[i].window) return windowcard[i].card;
	if (w > windowcard[i].window) l = i + 1;
	else h = i;
    }
    if (w == windowcard[i].window) return windowcard[i].card;
    return NULL;
}



CardRec::CardRec(int s, int v, unsigned long fore, unsigned long back,
		 char *bitmap) {
    suit = s;
    value = v;
    XSetWindowAttributes attributes;
    long valuemask = CWEventMask | CWBackPixmap;
    attributes.event_mask =
	ButtonPressMask | ButtonReleaseMask | ButtonMotionMask;
    attributes.background_pixmap =
	XCreatePixmapFromBitmapData(dpy, toplevel, bitmap,
				    CARDWIDTH, CARDHEIGHT, fore, back,
				    DefaultDepth(dpy, screen));
    window = XCreateWindow(dpy, toplevel, v * CARDWIDTH, s * CARDHEIGHT,
			   CARDWIDTH, CARDHEIGHT, 0, (int) CopyFromParent,
			   InputOutput, (Visual *) CopyFromParent,
			   valuemask, &attributes);
    XMapWindow(dpy, window);
    RegisterWindow(this, window);
}


Stack CardRec::getStack() {
    return stack;
}

// single stacks are symmetric for saving purposes
Stack CardRec::getFoldedStack() {
    if (stack ==singlestack[0] || stack == singlestack[1]
		    || stack == singlestack[2] || stack == singlestack[3])
      return singlestack[0];
    else
      return stack;
}

int CardRec::getSuit() {
    return suit;
}

int CardRec::getValue() {
    return value;
}

int CardRec::getX() {
    return x;
}

int CardRec::getY() {
    return y;
}

// single stacks are symmetric for saving purposes
int CardRec::getFoldedY() {
    if (stack ==singlestack[0] || stack == singlestack[1]
		    || stack == singlestack[2] || stack == singlestack[3])
      return 0;
    else
      return y;
}

void CardRec::setLoc(int newx, int newy) {
    if (x != newx || y != newy) {
	x = newx;
	y = newy;
	XMoveWindow(dpy, window, x, y);
    }
}


void CardRec::raise() {
    XRaiseWindow(dpy, window);
}


void CardRec::raiseAbove(Card c) {
    XWindowChanges values;
    values.sibling = c->window;
    values.stack_mode = Above;
    XConfigureWindow(dpy, window, CWSibling | CWStackMode, &values);
}


void CardRec::raiseBelow(Card c) {
    XWindowChanges values;
    values.sibling = c->window;
    values.stack_mode = Below;
    XConfigureWindow(dpy, window, CWSibling | CWStackMode, &values);
}

void CardRec::setStack(Stack s) {
    stack = s;
}


void CardRec::highlight() {
    XFillRectangle(dpy, window, highlightgc, 0, 0, CARDWIDTH, CARDHEIGHT);
}

void CardRec::repaint() {
    XClearWindow(dpy, window);
}



Bool CardHandleEvent(XEvent *event) {
    Card card = WindowToCard(event->xany.window);
    if (!card || event->type == KeyPress) return False;
    if (event->type == ButtonPress) {
	if (event->xbutton.button > 1) {
	    int suit = card->getSuit();
	    int value =
		card->getValue() + ((event->xbutton.button == 3) ? 1 : -1);
	    if (value < 0 || value >= NUMVALUES) return True;
	    cards[suit][value]->highlight();
	    XEvent ev;
	    do {
		GetInterestingEvent(&ev);
	    } while (ev.type != ButtonRelease);
	    cards[suit][value]->repaint();
	    return True;
	}
	Card list[20];
	int origx[20], origy[20];
	int num = 0;
	int i;
	for (; card ; card = card->getStack()->getCardAbove(card)) {
	    origx[num] = card->getX();
	    origy[num] = card->getY();
	    list[num++] = card;
	}
	list[num-1]->raise();
	for (i=num-2 ; i>=0 ; i--) {
	    list[i]->raiseBelow(list[i+1]);
	}
	Bool abort = False;
	for (;;) {
	    XEvent ev;
	    GetInterestingEvent(&ev);
	    if (ev.type == ButtonPress) {
		abort = True;
		break;
	    }
	    while (ev.type == MotionNotify && XPending(dpy)) {
		XEvent ev2;
		XPeekEvent(dpy, &ev2);
		if (ev2.type == Expose) {
		    XNextEvent(dpy, &ev2);
		    if (ev2.xexpose.count == 0) score->repaint();
		    continue;
		}
		if (ev2.type != MotionNotify) break;
		GetInterestingEvent(&ev);
	    }
	    if (ev.type == MotionNotify || ev.type == ButtonRelease) {
		for (i=0 ; i<num ; i++) {
		    list[i]->setLoc
			(origx[i] + ev.xbutton.x_root - event->xbutton.x_root,
			 origy[i] + ev.xbutton.y_root - event->xbutton.y_root);
		}
		if (ev.type == ButtonRelease) {
		    Stack stack =
			StackFromPoint(list[0]->getX(), list[0]->getY());
		    if (!stack || stack == list[0]->getStack()) {
			abort = True;
		    }
		    if (!abort && stack->getType() == Single) {
			if (NumAvailableSingles() < num) abort = True;
			if (!abort && !stack->addCard(list[num-1])) {
			    abort = True;
			}
			if (!abort) {
			    for (i=num-2 ; i>=0 ; i--) {
				GetAvailableSingle()->addCard(list[i]);
			    }
			    AutoMoves();
			    UndoBoundary();
			    break;
			}
		    }
		    for (i=1 ; i<num ; i++) {
			if (list[i]->getSuit() != list[i-1]->getSuit() ||
			   list[i]->getValue() != list[i-1]->getValue() - 1) {
			    abort = True;
			    break;
			}
		    }
		    if (NumAvailableSingles() < num - 1) abort = True;
		    if (!abort && num > 1) {
			Card top = stack->getTopCard();
			if ((top == NULL &&
			     list[0]->getValue() != NUMVALUES - 1)
			    || (top != NULL &&
				(top->getSuit() != list[0]->getSuit() ||
				 top->getValue() !=
				     list[0]->getValue() + 1))) {
			    abort = True;
			} else {
			    for (i=num-1 ; i>0 ; i--) {
				GetAvailableSingle()->addCard(list[i],
							      DontMove);
			    }
			}
		    }
		    if (!abort && !stack->addCard(list[0])) abort = True;

		    if (!abort) {
			for (i=1 ; i<num ; i++) {
			    if (!stack->addCard(list[i])) {
				Punt("Bug in CardHandleEvent!");
			    }
			}
			AutoMoves();
			UndoBoundary();
		    }
		    break;
		}
	    }
	}
	if (abort) {
	    for (i=0 ; i<num ; i++) list[i]->setLoc(origx[i], origy[i]);
	}
    }
    return True;
}
    
    


void CardInit() {
    unsigned long red = GetColor("red", BlackPixel(dpy, screen));
    unsigned long white = GetColor("white", WhitePixel(dpy, screen));
    unsigned long black = GetColor("black", BlackPixel(dpy, screen));

    for (int s=0 ; s<NUMSUITS ; s++) {
	for (int v=0 ; v<NUMVALUES ; v++) {
	    cards[s][v] = new CardRec(s, v, (s >= 2) ? black : red, white,
				      card_bits[s * 13 + v]);
	}
    }

    highlightgc = XCreateGC(dpy, toplevel, 0, NULL);
    XSetForeground(dpy, highlightgc,
		   GetColor("blue", BlackPixel(dpy, screen)));
}
\Rogue\Monster\
else
  echo "will not over write ./card.C"
fi
if `test ! -s ./main.C`
then
echo "writing ./main.C"
cat > ./main.C << '\Rogue\Monster\'
/*
 * Author:  Terry Weissman
 *          weissman at sgi.com
 */

#define MAIN


#include "seahaven.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xutil.h>


void Punt(char *str) {
    fprintf(stderr, "%s: %s\n", progname, str);
    exit(1);
}

static void Usage() {
    fprintf(stderr, "Usage: %n [-d display] [-speedup speedfactor]\n",
	    progname);
    exit(1);
}


main(int argc, char **argv) {
    char *displayname = NULL;
    Bool sync = False;
    int i;

    progname = argv[0];

    speedup = 6;

    for (i=1 ; i<argc ; i++) {
	if (i < argc - 1 && (strcmp(argv[i], "-d") == 0 ||
			     strcmp(argv[i], "-display") == 0)) {
	    displayname = argv[++i];
	} else if (strcmp(argv[i], "-sync") == 0) {
	    sync = True;
	} else if (strcmp(argv[i], "-speedup") == 0) {
	    speedup = atoi(argv[++i]);
	    if (speedup <= 0) Usage();
	} else {
	    Usage();
	}
    }

    inautoplay = False;
    score = NULL;

    dpy = XOpenDisplay(displayname);
    if (!dpy) {
	Punt("Can't open display.");
    }
    screen = DefaultScreen(dpy);
    cmap = DefaultColormap(dpy, screen);
    XSynchronize(dpy, sync);

    Visual *visual = DefaultVisual(dpy, screen);

    hascolor = (visual->c_class != StaticGray &&
		visual->c_class != GrayScale && visual->bits_per_rgb > 1);

    backpixel = GetColor("forestgreen", WhitePixel(dpy, screen));

    XSetWindowAttributes attributes;
    long valuemask = CWEventMask | CWBackPixel;
    attributes.event_mask = KeyPressMask;
    attributes.background_pixel = backpixel;

    toplevel = XCreateWindow(dpy, DefaultRootWindow(dpy), 0, 0,
			     GAMEWIDTH, GAMEHEIGHT, 1, (int) CopyFromParent,
			     InputOutput, (Visual *) CopyFromParent,
			     valuemask, &attributes);
    XSetIconName(dpy, toplevel, "Seahaven");
    XStoreName(dpy, toplevel, "Seahaven Towers");

    font = XLoadQueryFont
	(dpy, "-*-helvetica-medium-r-normal--*-120-*-*-p-*-iso8859-1");
    if (font == NULL) font = XLoadQueryFont(dpy, "fixed");
    if (font == NULL) Punt("Can't find a font!");

    CardInit();
    StackInit();

    score = new ScoreRec();

    int y = GAMEHEIGHT - font->ascent - font->descent - 10;
    int width, width2, width3;
    Window undobutton = CreateButtonWindow("Undo (U)", 10, y,
					   SouthWestGravity, &width);
    Window redobutton = CreateButtonWindow("Redo (R)", 10 + width + 5, y,
					   SouthWestGravity, &width2);
    Window autobutton = CreateButtonWindow("Autoplay",
    					   10 + width + 5 + width2 + 5, y,
					   SouthWestGravity, NULL);
    Window quitbutton = CreateButtonWindow("Quit", 0, 0,
					   SouthEastGravity, &width);
    Window newgamebutton = CreateButtonWindow("New Game", 0, 0,
					      SouthEastGravity, &width2);
    Window restartbutton = CreateButtonWindow("Restart", 0, 0,
					      SouthEastGravity, &width3);
    XMoveWindow(dpy, quitbutton, GAMEWIDTH - width - 10, y);
    XMoveWindow(dpy, newgamebutton, GAMEWIDTH - width - width2 - 20, y);
    XMoveWindow(dpy, restartbutton,
		GAMEWIDTH - width - width2 - width3 - 30, y);

    XMapWindow(dpy, toplevel);

    for (;;) {
	XEvent event;
	GetInterestingEvent(&event);
	if (!CardHandleEvent(&event)) {
	    if (event.type == KeyPress) {
		char buf[100];
		int length;
		length = XLookupString((XKeyEvent *)&event, buf, 100, NULL,
				       NULL);
		for (i=0 ; i<length ; i++) {
		    switch(buf[i]) {
		      case 'u':
		      case 'U':
		      case 'z':
		      case 'Z':
			DoUndo();
			break;
		      case 'r':
		      case 'R':
			DoRedo();
			break;
		      case '\016':
			NewGame();
			break;
		      case '\003':
			XUnmapWindow(dpy, toplevel);
			XFlush(dpy);
			exit(0);
			break;
		    }
		}
	    } else if (event.type == ButtonPress) {
		Window w = event.xbutton.window;
		if (w == undobutton) DoUndo();
		else if (w == redobutton) DoRedo();
		else if (w == restartbutton) DoRestart();
		else if (w == autobutton) DoAutoPlay();
		else if (w == newgamebutton) NewGame();
		else if (w == quitbutton) {
		    XUnmapWindow(dpy, toplevel);
		    XFlush(dpy);
		    exit(0);
		}
	    }
	}
    }
}
\Rogue\Monster\
else
  echo "will not over write ./main.C"
fi
if `test ! -s ./patchlevel.h`
then
echo "writing ./patchlevel.h"
cat > ./patchlevel.h << '\Rogue\Monster\'
#define PATCHLEVEL 0
\Rogue\Monster\
else
  echo "will not over write ./patchlevel.h"
fi
if `test ! -s ./score.C`
then
echo "writing ./score.C"
cat > ./score.C << '\Rogue\Monster\'
/*
 * Author:  Terry Weissman
 *          weissman at sgi.com
 */

#include "seahaven.h"

#include <stdio.h>
#include <string.h>
#include <stdlib.h>		// For getenv()

ScoreRec::ScoreRec() {
    int x = 10;
    int y = GAMEHEIGHT - 20 - 5 * (font->ascent + font->descent);
    XSetWindowAttributes attributes;
    long valuemask = CWEventMask | CWBackPixel | CWWinGravity;
    attributes.event_mask = ExposureMask;
    attributes.background_pixel = GetColor("forestgreen",
					   WhitePixel(dpy, screen));
    attributes.win_gravity = SouthWestGravity;
    window = XCreateWindow(dpy, toplevel, x, y,
			   GAMEWIDTH, GAMEHEIGHT, 0, (int) CopyFromParent,
			   InputOutput, (Visual *) CopyFromParent,
			   valuemask, &attributes);
    XLowerWindow(dpy, window);
    XMapWindow(dpy, window);


    sprintf(savefile, "%s/.seahavensave", getenv("HOME"));
    FILE *fid = fopen(savefile, "r");
    if (fid) {
	fscanf(fid, "%d %d %d %d %d %d\n", &wins, &losses, &streak,
	       &maxwinstreak, &maxlosestreak, &wonlast);
	for (int i=0 ; i<52 ; i++) {
	    int suit, value;
	    fscanf(fid, "%d %d\n", &suit, &value);
	    deck[i] = cards[suit][value];
	}
	fclose(fid);
	LoadStacks(deck);
    } else {
	wins = 0;
	streak = 0;
	losses = 0;
	maxwinstreak = 0;
	maxlosestreak = 0;
	wonlast = True;
	NewGame();
    }
    gc = XCreateGC(dpy, window, 0, NULL);
    XSetForeground(dpy, gc, GetColor("black", BlackPixel(dpy, screen)));
    XSetFont(dpy, gc, font->fid);
    woncurgame = lostcurgame = False;
    message = "";
}



void ScoreRec::printLine(char *str, int value, char *plural) {
    char buf[200];
    cury += font->ascent + font->descent;
    sprintf(buf, str, value, value == 1 ? "" : plural);
    if (buf[0]) XDrawString(dpy, window, gc, curx, cury, buf, strlen(buf));
}



void ScoreRec::repaint(Bool erasefirst) {
    curx = 0;
    cury = 0;
    if (erasefirst) XClearWindow(dpy, window);
    printLine("%5d win%s", wins);
    printLine("%5d loss%s", losses, "es");
    printLine("%5d game%s played", wins + losses);
    curx = GAMEWIDTH / 2;
    cury = 0;
    if (streak > 0) {
	if (wonlast) printLine("%5d game winning streak", streak);
	else printLine("%5d game losing streak", streak);
    }
    if (maxwinstreak > 0) {
	printLine("%5d game%s in longest winning streak", maxwinstreak);
    }
    if (maxlosestreak > 0) {
	printLine("%5d game%s in longest losing streak", maxlosestreak);
    }
    curx /= 2;
    printLine(message);
}


void ScoreRec::wonGame() {
    if (!woncurgame && !lostcurgame) {
	woncurgame = True;
	wins++;
	if (!wonlast) streak = 0;
	streak++;
	if (maxwinstreak < streak) maxwinstreak = streak;
	wonlast = True;
	message = "";
	repaint(True);
    }
}



void ScoreRec::lostGame() {
    if (!woncurgame && !lostcurgame) {
	lostcurgame = True;
	losses++;
	if (wonlast) streak = 0;
	streak++;
	if (maxlosestreak < streak) maxlosestreak = streak;
	wonlast = False;
	message = "";
	repaint(True);
    }
}


void ScoreRec::newGame() {
    woncurgame = lostcurgame = False;
    setMessage("");
}


Bool ScoreRec::getGameWonOrLost() {
    return woncurgame || lostcurgame;
}


void ScoreRec::saveGameBegin() {
    curx = 0;
}

void ScoreRec::saveGameCard(Card c) {
    deck[curx++] = c;
}

void ScoreRec::saveGameEnd() {
    if (curx != 52) Punt("Bug in ScoreRec::saveGameEnd!");
    FILE *fid = fopen(savefile, "w");
    if (!fid) Punt("Can't open file in ScoreRec::saveGameEnd!");
    fprintf(fid, "%d %d %d %d %d %d\n", wins, losses, streak,
	    maxwinstreak, maxlosestreak, wonlast);
    for (int i=0 ; i<52 ; i++) {
	fprintf(fid, "%d %d\n", deck[i]->getSuit(), deck[i]->getValue());
    }
    fclose(fid);
}


void ScoreRec::setMessage(char *msg) {
    if (strcmp(message, msg)) {
	char *oldmsg = message;
	message = msg;
	repaint(*oldmsg != 0);
    }
}
\Rogue\Monster\
else
  echo "will not over write ./score.C"
fi
if `test ! -s ./seahaven.h`
then
echo "writing ./seahaven.h"
cat > ./seahaven.h << '\Rogue\Monster\'
/*
 * Author:  Terry Weissman
 *          weissman at sgi.com
 */

#define NeedFunctionPrototypes 1


#include <X11/Xlib.h>

#ifndef NULL
#define	NULL 0
#endif NULL

#ifdef MAIN
#define global
#else
#define global extern
#endif


typedef class StackRec *Stack;
typedef class CardRec *Card;

class CardRec {
  public:
    CardRec(int suit, int value, unsigned long fore, unsigned long back,
	    char *bitmap);
//    Window getWindow();
    Stack getStack();
    int getSuit();
    int getValue();
    int getX();
    int getY();
    Stack getFoldedStack();
    int getFoldedY();
    void setLoc(int, int);
    void raise();
    void raiseAbove(Card);
    void raiseBelow(Card);
    void setStack(Stack);	// To be called only by StackRec::addCard
    void highlight();
    void repaint();
  private:
    int suit;
    int value;
    Window window;
    int x, y;
    Stack stack;
};


enum StackType {Single, Play, Done};
enum AnimType {Normal, Animate, DontMove};

class StackRec {
  public:
    StackRec(int x, int y);
    virtual void clear();
    virtual int getX();
    virtual int getY();
    virtual Card getTopCard();
    virtual Card getCardAbove(Card);
    virtual Card popCard();
    virtual Bool addCard(Card, AnimType animate = Normal);
				// Return TRUE iff successful.
    virtual void repositionAll();
    virtual int getStackingHeight();
    virtual StackType getType();
  protected:
    int x, y;
    int numcards;
    Card cards[20];
  private:
    friend class Stack_Iterator;
};

class Stack_Iterator {
  public:
    Stack_Iterator(Stack s) { stack = s; i = s->numcards; }
    Card operator()() {
      if (--i < 0)
        return 0;
      else
        return stack->cards[i];
    }
  private:
    Stack stack;
    int i;	// current index
};


class ScoreRec {
  public:
    ScoreRec();
    void repaint(Bool erasefirst = False);
    void wonGame();
    void lostGame();
    void newGame();
    Bool getGameWonOrLost();
    void saveGameBegin();
    void saveGameCard(Card);
    void saveGameEnd();
    void setMessage(char *);
  private:
    void printLine(char *, int value = 0, char *plural = "s");
    Window window;
    GC gc;
    int wins, losses, streak, maxwinstreak, maxlosestreak;
    int wonlast;		// Should be Bool, but this makes save easier
    int curx, cury;
    char savefile[512];
    Card deck[52];
    Bool woncurgame;
    Bool lostcurgame;
    char *message;
};

typedef struct ScoreRec *Score;

class UndoListRec {
  public:
    UndoListRec();
    void clear();
    void add(Card, Stack);
    void addBoundary();
    void doUndo();
    Bool isEmpty();
  private:
    int num;
    int max;
    Card *cards;
    Stack *stacks;
};

typedef class UndoListRec *UndoList;

static const int NUMSUITS = 4;
static const int NUMVALUES = 13;

static const int CARDWIDTH = 48;
static const int CARDHEIGHT = 66;

static const int GAMEWIDTH = 700;
static const int GAMEHEIGHT = 550;

static const int NUMPLAYSTACK = 10;
static const int NUMSINGLESTACK = 4;
static const int CARDSPERPLAYSTACK = 5;



global char *progname;
global Display *dpy;
global Window toplevel;
global int screen;
global Colormap cmap;
global Bool hascolor;
global Card cards[NUMSUITS][NUMVALUES];
global int speedup;
global Score score;
global XFontStruct *font;
global unsigned long backpixel;
global Bool inautoplay;

// From main.C

void Punt(char *);


// From util.C

extern unsigned long GetColor(char *, unsigned long);
extern void GetInterestingEvent(XEvent *);
extern Window CreateButtonWindow(char *, int, int, int, int *);



// From card.C

void CardInit();
Bool CardHandleEvent(XEvent *);


// From stack.C

void StackInit();
void NewGame();
void AutoMoves();
int NumAvailableSingles();
Stack GetAvailableSingle();
Stack StackFromPoint(int x, int y);
void DoUndo();
void DoRedo();
void DoRestart();
void UndoBoundary();
void LoadStacks(Card deck[52]);
extern Stack playstack[NUMPLAYSTACK];
extern Stack singlestack[NUMSINGLESTACK];
extern Stack donestack[NUMSUITS];
void DoAutoPlay();
\Rogue\Monster\
else
  echo "will not over write ./seahaven.h"
fi
if `test ! -s ./stack.C`
then
echo "writing ./stack.C"
cat > ./stack.C << '\Rogue\Monster\'
/*
 * Author:  Terry Weissman
 *          weissman at sgi.com
 */



#include "seahaven.h"
#include "auto.h"

#include <sys/time.h>		// For time()
#include <math.h>		// For random()
#include <malloc.h>
#include <X11/cursorfont.h>

Stack playstack[NUMPLAYSTACK];
Stack singlestack[NUMSINGLESTACK];
Stack donestack[NUMSUITS];


static Stack allstacks[100];
static int numstacks = 0;

static int initializing = False;
static int undoing = False;

class StackPlayRec : public StackRec {
  public:
    StackPlayRec(int x, int y);
    virtual Bool addCard(Card, AnimType animate = Normal);
    virtual StackType getType();
  private:
};


class StackSingleRec : public StackRec {
  public:
    StackSingleRec(int x, int y);
    virtual Bool addCard(Card, AnimType animate = Normal);
    virtual StackType getType();
  private:
};


class StackDoneRec : public StackRec {
  public:
    StackDoneRec(int x, int y);
    virtual Bool addCard(Card, AnimType animate = Normal);
    virtual int getStackingHeight();
    virtual StackType getType();
  private:
};


UndoListRec::UndoListRec() {
    max = 100;
    cards = (Card *) malloc(max * sizeof(Card));
    stacks = (Stack *) malloc(max * sizeof(Stack));
    clear();
}


void UndoListRec::clear() {
    num = 0;
}

void UndoListRec::add(Card c, Stack s) {
    if (num >= max) {
	max += 100;
	cards = (Card *) realloc((char *) cards, max * sizeof(Card));
	stacks = (Stack *) realloc((char *) stacks, max * sizeof(Stack));
    }
    cards[num] = c;
    stacks[num] = s;
    num++;
}

void UndoListRec::addBoundary() {
    if (num > 0 && cards[num - 1] != NULL) add(NULL, NULL);
}


void UndoListRec::doUndo() {
    initializing = True;	// Hack to fool StackPlayRec::addCard.
    if (num > 0 && cards[num - 1] == NULL) num--;
    while (num > 0 && cards[num - 1] != NULL) {
	num--;
	stacks[num]->addCard(cards[num]);
    }
    initializing = False;
    for (int i=0 ; i<NUMPLAYSTACK ; i++) playstack[i]->repositionAll();
}

Bool UndoListRec::isEmpty() {
    for (int i = 0 ; i<num ; i++) if (cards[i]) return False;
    return True;
}
	
UndoListRec undostack;
UndoListRec redostack;

void AddUndo(Card c, Stack s) {
    UndoList list = undoing ? &redostack : &undostack;
    list->add(c, s);
}


void UndoBoundary() {
    undostack.addBoundary();
    redostack.clear();
}


void DoUndo() {
    undoing = True;
    undostack.doUndo();
    undoing = False;
    redostack.addBoundary();
}

void DoRedo() {
    redostack.doUndo();
    undostack.addBoundary();
}


void DoRestart() {
    while (!undostack.isEmpty()) DoUndo();
}

StackRec::StackRec(int newx, int newy) {
    x = newx;
    y = newy;
    numcards = 0;
    allstacks[numstacks++] = this;
}

void StackRec::clear() {
    numcards = 0;
}

int StackRec::getX() {
    return x;
}

int StackRec::getY() {
    return y;
}

Card StackRec::getTopCard() {
    if (numcards == 0) return NULL;
    return cards[numcards - 1];
}

Card StackRec::getCardAbove(Card c) {
    int i;
    for (i=0 ; i<numcards - 1 ; i++) {
	if (cards[i] == c) return cards[i + 1];
    }
    return NULL;
}


static int Abs(int x) {
    return (x < 0) ? -x : x;
}


static int Max(int a, int b) {
    return (a > b) ? a : b;
}


void StackRec::repositionAll() {
    for (int i=0 ; i<numcards ; i++) {
	cards[i]->setLoc(x, y + i * getStackingHeight());
    }
}

Card StackRec::popCard() {
    if (numcards == 0) return NULL;
    numcards--;
    return cards[numcards];
}

Bool StackRec::addCard(Card c, AnimType animate) {
    if (c->getStack() == this) Punt("Error in StackRec::addCard!");
    if (animate == Animate) {
	c->raise();
	int oldx = c->getX();
	int oldy = c->getY();
	int newx = x;
	int newy = y + numcards * getStackingHeight();
	int numsteps = Max(Abs(oldx - newx), Abs(oldy - newy)) / speedup;
	float curx = (float) oldx;
	float cury = (float) oldy;
	for (int i = 0 ; i<numsteps ; i++) {
	    curx += ((float) (newx - oldx)) / numsteps;
	    cury += ((float) (newy - oldy)) / numsteps;
	    c->setLoc((int) curx, (int) cury);
	    XFlush(dpy);
	}
    }
    if (animate != DontMove) {
	if (numcards > 0) c->raiseAbove(cards[numcards - 1]);
	c->setLoc(x, y + numcards * getStackingHeight());
	if (inautoplay) XFlush(dpy);
    }
    Stack old = c->getStack();
    if (old && old->popCard() != c) {
	Punt("Couldn't find card in old stack in StackRec::addCard!");
    }
    AddUndo(c, c->getStack());
    c->setStack(this);
    cards[numcards++] = c;
    return True;
}


int StackRec::getStackingHeight() {
    return 22;
}

StackType StackRec::getType() {
    Punt("Invalid call to base class: StackRec::getType()");
    return Single;
}

StackPlayRec::StackPlayRec(int x, int y) : (x, y) {
}


Bool StackPlayRec::addCard(Card c, AnimType animate) {
    if (!initializing) {
	if (numcards == 0) {
	    if (c->getValue() != NUMVALUES - 1) return False;
	} else {
	    if (c->getSuit() != cards[numcards - 1]->getSuit() ||
		   c->getValue() != cards[numcards - 1]->getValue() - 1)
		return False;
	}
    }
    return StackRec::addCard(c, animate);
}

StackType StackPlayRec::getType() {
    return Play;
}


StackSingleRec::StackSingleRec(int x, int y) : (x, y) {
    XSetWindowAttributes attributes;
    long valuemask = CWBackPixel | CWBorderPixel;
    attributes.background_pixel = GetColor("darkgreen",
					   WhitePixel(dpy, screen));
    attributes.border_pixel = GetColor("green", BlackPixel(dpy, screen));
    Window w = XCreateWindow(dpy, toplevel, x - 1, y - 1,
			     CARDWIDTH, CARDHEIGHT, 1, (int) CopyFromParent,
			     InputOutput, (Visual *) CopyFromParent,
			     valuemask, &attributes);
    XLowerWindow(dpy, w);
    XMapWindow(dpy, w);
}

StackSingleRec::addCard(Card c, AnimType animate) {
    if (numcards) return False;
    return StackRec::addCard(c, animate);
}

StackType StackSingleRec::getType() {
    return Single;
}


StackDoneRec::StackDoneRec(int x, int y) : (x, y) {
}

StackDoneRec::addCard(Card c, AnimType animate) {
    if (numcards == 0) {
	if (c->getValue() != 0) return False;
    } else {
	if (c->getSuit() != cards[numcards - 1]->getSuit() ||
	      c->getValue() != cards[numcards - 1]->getValue() + 1)
	    return False;
    }
    return StackRec::addCard(c, animate);
}

StackDoneRec::getStackingHeight() {
    return 0;
}

StackType StackDoneRec::getType() {
    return Done;
}


static int Random(int i) {
    return random() % i;
}



void AutoMoves() {
    Bool found;
    int i;
    do {
	found = False;
	for (i=0 ; i<numstacks ; i++) {
	    Card card = allstacks[i]->getTopCard();
	    if (card) {
		Card dcard = donestack[card->getSuit()]->getTopCard();
		if (card->getValue() == (dcard ? dcard->getValue() + 1 : 0)) {
		    donestack[card->getSuit()]->addCard(card,
							inautoplay ? Normal
							: Animate);
		    found = True;
		}
	    }
	}
    } while (found);
    for (i=0 ; i<NUMSUITS ; i++) {
	Card card = donestack[i]->getTopCard();
	if (card == NULL ||
	    donestack[i]->getTopCard()->getValue() < NUMVALUES - 1) return;
    }
    score->wonGame();
}


int NumAvailableSingles() {
    int result = 0;
    for (int i=0 ; i<NUMSINGLESTACK ; i++) {
	if (singlestack[i]->getTopCard() == NULL) result++;
    }
    return result;
}


Stack GetAvailableSingle() {
    for (int i=0 ; i<NUMSINGLESTACK ; i++) {
	if (singlestack[i]->getTopCard() == NULL) return singlestack[i];
    }
    return NULL;
}


Stack StackFromPoint(int x, int y) {
    Stack *checklist;
    int num;
    if (y < playstack[0]->getY() - 20) {
	checklist = singlestack;
	num = NUMSINGLESTACK;
    } else {
	checklist = playstack;
	num = NUMPLAYSTACK;
    }
    for (int i=0 ; i<num ; i++) {
	if (x >= checklist[i]->getX() - CARDWIDTH / 2 &&
	    x < checklist[i]->getX() + CARDWIDTH / 2) return checklist[i];
    }
    return NULL;
}


void NewGame() {
    int i, j, k, w;
    if (score) {
	score->lostGame();	// Has no effect if wonGame() already called.
	score->newGame();
    }
    initializing = True;
    for (i=0 ; i<numstacks ; i++) {
	allstacks[i]->clear();
    }
    Card deck[NUMSUITS * NUMVALUES];
    i = 0;
    for (int s = 0 ; s < NUMSUITS ; s++) {
	for (int v = 0 ; v < NUMVALUES ; v++) {
	    deck[i++] = cards[s][v];
	    cards[s][v]->setStack(NULL);
	}
    }
    if (score) score->saveGameBegin();
    for (k=0 ; k<CARDSPERPLAYSTACK ; k++) {
	for (j=0 ; j<NUMPLAYSTACK ; j++) {
	    w = Random(i);
	    playstack[j]->addCard(deck[w]);
	    if (score) score->saveGameCard(deck[w]);
	    deck[w] = deck[--i];
	}
    }
    for (j=0 ; j<i ; j++) {
	singlestack[j + 1]->addCard(deck[j]);
	if (score) score->saveGameCard(deck[j]);
    }
    if (score) score->saveGameEnd();
    initializing = False;

    AutoMoves();
    undostack.clear();
    redostack.clear();
}



void LoadStacks(Card deck[52]) {
    int i, j, k, w;
    initializing = True;
    for (i=0 ; i<numstacks ; i++) {
	allstacks[i]->clear();
    }
    initializing = True;
    for (int s = 0 ; s < NUMSUITS ; s++) {
	for (int v = 0 ; v < NUMVALUES ; v++) {
	    cards[s][v]->setStack(NULL);
	}
    }
    w = 0;
    for (k=0 ; k<CARDSPERPLAYSTACK ; k++) {
	for (j=0 ; j<NUMPLAYSTACK ; j++) {
	    playstack[j]->addCard(deck[w++]);
	}
    }
    for (j=0 ; j<2 ; j++) {
	singlestack[j + 1]->addCard(deck[w++]);
    }
    initializing = False;

    AutoMoves();
    undostack.clear();
    redostack.clear();
}


class StackNoticeExitRec {
  public:
    StackNoticeExitRec() {}
    ~StackNoticeExitRec();
};


StackNoticeExitRec::~StackNoticeExitRec() {
    if (score->getGameWonOrLost()) NewGame();	// Force save.
}


StackNoticeExitRec noticeexit;

void StackInit() {
    int i;
    srandom(int(time(NULL)));

    for (i=0 ; i<NUMPLAYSTACK ; i++) {
	playstack[i] = new StackPlayRec(i * 70 + 10, 100);
    }
    for (i=0 ; i<NUMSINGLESTACK ; i++) {
	singlestack[i] = new StackSingleRec(i * 70 + 220, 10);
    }
    donestack[0] = new StackDoneRec(10, 10);
    donestack[1] = new StackDoneRec(80, 10);
    donestack[2] = new StackDoneRec(570, 10);
    donestack[3] = new StackDoneRec(640, 10);
}




void DoAutoPlay() {
    static Cursor waitcursor = NULL;
    if (waitcursor == NULL) waitcursor = XCreateFontCursor(dpy, XC_watch);
    XDefineCursor(dpy, toplevel, waitcursor);
    score->lostGame();
    DoRestart();
    XFlush(dpy);
    inautoplay = True;
    int solvable = AutoPlay();
    if (solvable) {
	score->setMessage("Solvable.");
	while (solutionhead) {
	    SolutionLog temp = solutionhead;
	    solutionhead = solutionhead->next;
	    Card card = cards[temp->suit][temp->rank];
	    if (temp->dest == -999) {
		AutoMoves();
		UndoBoundary();
	    } else if (temp->dest == -99) {
		GetAvailableSingle()->addCard(card);
	    } else if (temp->dest <= NUMPLAYSTACK) {
		playstack[temp->dest - 1]->addCard(card);
	    } else {
		if (temp->rank == NUMVALUES - 1) { // King to empty stack.
		    for (int i=0 ; i<NUMPLAYSTACK ; i++) {
			if (playstack[i]->getTopCard() == NULL) {
			    playstack[i]->addCard(card);
			    break;
			}
		    }
		} else {
		    cards[temp->suit][temp->rank+1]->getStack()->addCard(card);
		}
	    }
	    delete temp;
	    XFlush(dpy);	// For debugging.
	}
    } else {
	score->setMessage("Unsolvable.");
    }
    inautoplay = False;
    XUndefineCursor(dpy, toplevel);
}
\Rogue\Monster\
else
  echo "will not over write ./stack.C"
fi
if `test ! -s ./store.C`
then
echo "writing ./store.C"
cat > ./store.C << '\Rogue\Monster\'
#include "seahaven.h"

struct HashBucket {
  struct {
    Stack s;
    int y;		// hack, really want position w/in stack as an index
  } cardpos[52];
  HashBucket *next;
};

static const int NUMHASHSLOTS = 337;

HashBucket *hashtable[NUMHASHSLOTS] = {NULL};

void
InitHashTable()
{
    for (int i=0; i< NUMHASHSLOTS; i++) {
	if (hashtable[i]) {
	    HashBucket *t = hashtable[i], *n;
	    do {
		n = t->next;
		delete t;
	    } while (t = n);
	    hashtable[i] = NULL;
	}
    }
}

#ifdef notdef
// the single stacks are symmetric, so store them as singlestack[0] and y=0
inline void FoldStack(Stack reals, int realy, Stack &s, int &y)
{
	extern Stack singlestack[];
	if (reals == singlestack[0] || reals == singlestack[1]
		|| reals == singlestack[2] || reals == singlestack[3]) {
	  s = singlestack[0];
	  y = 0;
	} else {
	  s = reals;
	  y = realy;
	}
}
#endif

// retruns true if found it
Bool
hashlookup(int key)
{
    if (!hashtable[key]) return False;

    HashBucket *t = hashtable[key];
    do {
	int i;
	Card *c;
	Bool match;

	for (i=0, c = &cards[0][0]; i < 52; i++, c++) {
	    match = True;
	    if ( (*c)->getFoldedY() != t->cardpos[i].y ||
		(*c)->getFoldedStack() != t->cardpos[i].s ) {
		match = False;
		break;
	    }
	}
	if (match)
	    return True;
    } while (t = t->next);

    return False;

}

// returns true if new state
Bool
CheckNewState()
{
    unsigned int hashkey = 0;

    // compute key
    int i;
    Card *c;
    for (i=0, c = &cards[0][0]; i < 52; i++, c++) {
	hashkey += ((int) (*c)->getFoldedStack() << (*c)->getValue());
    }
    
    if (hashlookup(hashkey % NUMHASHSLOTS))
	return False;
    else
	return True;
    
}

void
hashinsert(int key, HashBucket *pail)
{
    pail->next = hashtable[key];
    hashtable[key] = pail;
}

void
SaveState()
{
    
    HashBucket *pail = new HashBucket;
    unsigned int hashkey = 0;
    
    int i;
    Card *c;
    for (i=0, c = &cards[0][0]; i < 52; i++, c++) {
	pail->cardpos[i].s = (*c)->getFoldedStack();
	pail->cardpos[i].y = (*c)->getFoldedY();
	hashkey += ((int) pail->cardpos[i].s << (*c)->getValue());
    }
    
    hashinsert(hashkey % NUMHASHSLOTS, pail);
    
}
\Rogue\Monster\
else
  echo "will not over write ./store.C"
fi
if `test ! -s ./util.C`
then
echo "writing ./util.C"
cat > ./util.C << '\Rogue\Monster\'
/*
 * Author:  Terry Weissman
 *          weissman at sgi.com
 */

#include "seahaven.h"

#include <string.h>



unsigned long GetColor(char *name, unsigned long def) {
    XColor col1, col2;
    if (hascolor && XAllocNamedColor(dpy, cmap, name, &col1, &col2)) {
	return col2.pixel;
    } else {
	return def;
    }
}


void GetInterestingEvent(XEvent *event) {
    XNextEvent(dpy, event);
    while (event->type == Expose) {
	if (event->xexpose.count == 0) score->repaint();
	XNextEvent(dpy, event);
    }
}
	

Window CreateButtonWindow(char *label, int x, int y, int gravity, int *width) {
    static GC textgc = NULL, cleargc = NULL;
    int w = XTextWidth(font, label, strlen(label)) + 4;
    int h = font->ascent + font->descent + 4;
    if (width) *width = w;
    Pixmap pixmap = XCreatePixmap(dpy, toplevel, w, h,
				  DefaultDepth(dpy, screen));
    if (textgc == NULL) {
	textgc = XCreateGC(dpy, toplevel, 0, NULL);
	XSetForeground(dpy, textgc, GetColor("black",
					     BlackPixel(dpy, screen)));
	XSetFont(dpy, textgc, font->fid);
	cleargc = XCreateGC(dpy, toplevel, 0, NULL);
	XSetForeground(dpy, cleargc,  backpixel);
    }
    XFillRectangle(dpy, pixmap, cleargc, 0, 0, w, h);
    XDrawString(dpy, pixmap, textgc, 2, 2 + font->ascent,
		label, strlen(label));

    XSetWindowAttributes attributes;
    long valuemask = CWEventMask | CWBackPixmap | CWWinGravity;
    attributes.event_mask = ButtonPressMask;
    attributes.background_pixmap = pixmap;
    attributes.win_gravity = gravity;
    Window window = XCreateWindow(dpy, toplevel, x, y,
				  w, h, 1, (int) CopyFromParent,
				  InputOutput, (Visual *) CopyFromParent,
				  valuemask, &attributes);
    XMapWindow(dpy, window);
    return window;
}
    
\Rogue\Monster\
else
  echo "will not over write ./util.C"
fi
if `test ! -s ./cardbitmaps.uue`
then
echo "writing ./cardbitmaps.uue"
cat > ./cardbitmaps.uue << '\Rogue\Monster\'
begin 444 cardbitmaps.C.Z
M'YV0+U0H`*$"A!`V8<:L`:$DX4(S;^2`(%)DR)TT;LB\N3-GH$""((:\@9-'
M3IHS:.B`0#$F!8 at 8.7+`8/AF3ADX:$`<>9.G#!TZ93Q./)F&3A at V((K$J9,&
M3ILR;E2*E`,G8A at Z:=ZX\2C42 at P7,UN\Q-$B"!0I+6#*Y`J2"IHT<T#,>6.&
MSITP<LJ`@`O"3!TY;N"B*4.F;UZ]=$&,08/WC-XP&4&T"9,'A!B]=6R28:%X
M9!K"+(1&E/R&3!HSGPO/!<%&ZQD08>+2>1MWS,B2)U."</,&ZQB]?#&.85.'
M#&$7;%6\4*!@CE'?BAE+1!-C2Q<0/4#L&0@"!`P\9LQP_AY^/'CQWL^;+Y^>
M_7<8,<S#@"&??OKY]<WCH,_]?OS[]KT7(![X`:C?@&7\)V!^!C;XW7ZA=9=>
M#`H26&&!"SJ(!X037GCA@!@2.""$_7U'H7P?,ICA at P.>Z)^*(L)(HH3D>0AC
MB"%R:**-&N(X(G\TXN'B>RGV^*-Y,,DWPXT@'EFBA4Q&F9Z.>(C!XXHQ:CAC
M=^3EH*246%)IAI?W+6FDC$!R"1Z9[YF)I8\'KG=EEF\Z&62"8-*I)Y4T%%DG
MFA&J"5^><$X)HI]Z%LIBH"^>Z>BBC?[YZ(9I1IIHDX!:&N(,.)C'*:!/#JKA
M#6.81VJF1,)H1AGKL:IEI:EJN.IZZ(5YJ*JNDE?KGK!"*6NNZKV*(JZT at AJD
MJ%B:46IZ-^R:XZVR+OM=L\8*BJ at 9G:8W@[-':CJ@&2UR&V>HB)8!HKB&#JOA
M&"#>4*VW<9:)JJ^2QFHKH_9>FB>5R.H[Z9;P3OJLNO7ZNRBYA&*:;L`%#XRP
MP-T^N!G#!N/!KGDYB/=PPP->G%[&!%<<HL??@;RQR!%OZ"RBBN[I[LDMMXR#
M#"''K/#!Q[)\L\LU[SSPE)W"['/*.&2;K\WQ/AATS at DGO:'1]*+L-`X:,PWQ
MU%#WB_3"2N,;]=;?D8Q'#EGKO&^O6@\]KWO!ZEIL>[N6IT`?.S#GW%5IC!$=
M7B"@(8-UV&GW)-N$QVWXVT>K+:S037.-QPUF_]LK#FQ*+>R4D1<,\(.95\QG
MYS+W*@.B-H`H+:](7MLBL`X?6WF(X"*)+J1=JAKNNXFO=_OEWUD9LKGRS4ZI
MUV-^F9[8,+C+^YK&TTZ at FZ@/_CKT."(JYIQ@#_\DGE<OWV?C]S+>O?-I at Z^]
MU1S/6_[XYUMK_L^YL[_YUXK?2W'V\Z^?ON/Z6XZS^^R#'_W,ES_0[8Q?!L3=
M`.4'K?V%#WW^0]W]ZM>^"9ZM9P1$6P*7US_\:?!]*>L@!0L(0J>)\(+BT]R(
M)A:_ at HG-9!#,W at M7!J/2R>=T,_1:_V(W(6!1B6H8;,_NPO2R&'YKB'NB&<5X
M:"+AD5!#P+N/$UF'*.0I#TLYB$\*AR<O#<DDB&]"U!>WB+^RE7!*--#A!L.D
MQ!9&$`=:-*+Y0&9!R:GQC,XK'.+:QD>YT<UNS\G;WJ8S`\!E9SM!TB/<]JA(
M-WKPC@%,&>3P6,$'O8Z"`H0C)>>GR4 at ZS09KC%Z0.HDE&][G=)E4'9)89R<U
M4<YVLIO7)&6%Q-8!,%FU3)GO+!7%]SBQ5\7K8MC:M;;IF9!ZK6R/,7MDO6]A
M;X2]XIX#)?B=[WDR762$)AC?^,%KDB^4MJRC"K?YR&Q>4)R>ZV8I3:<^5?90
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`
end
\Rogue\Monster\
else
  echo "will not over write ./cardbitmaps.uue"
fi
echo "Finished archive 2 of 2"
exit





--
Dan Heller
------------------------------------------------
O'Reilly && Associates 		      Zyrcom Inc
Senior Writer			       President
argv at ora.com			argv at zipcode.com



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