Overlay planes
Thant Tessman
thant at horus.sgi.com
Thu Aug 17 02:12:02 AEST 1989
In article <36536 at bu-cs.BU.EDU>, tjh at bu-cs.BU.EDU (Timothy Hall) writes:
> Real work question:
>
> I am planning on porting a paint package to our 240 soon. The package wants
> 8 bitplanes and the Iris 4sight manual tells me the max overlay planes I
> can get is 4. (I don't need the window manager) Now somewhere along the
> line I thought I heard the 240 has 96 bitplanes - 64 bits image buffer -
> 24 bit z-buffer and 8 bits of overlay. So is my memory fading? If not how
> do I get all 8 overlay planes?
>
[the question I don't know how to answer deleted]
>
> -Tim Hall
> Boston University Computer Graphics Lab
> tjh at bu-pub.bu.edu
Four bits are for overlay and four are for window I.D. That's how the
machine does arbitrarily shaped and/or overlaping windows in different
modes that can be independently swapped, all without any performance hit.
If you talk about what you need the 8 overlays for, somebody may have a
a better/workable solution. (What machine had 24 bits of color AND 8 bits
of overlay?)
thant at sgi.com
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