gl2 library routines for faster graphics
Homayoon Akhiani
ha90353 at UXA.CSO.UIUC.EDU
Wed Jul 12 08:03:28 AEST 1989
We are doing real-time simulation using iris 3000 series.
In the gl2 library I found routines which are not documented
in the manuals, but are very fast:
gl_sincos() calculates sin and cos of a angle in about 10 times
faster than the math and floating point library.
gl_identifymatrix() whichpush and loads an identity matrix.
Does anyone has any information about the routines that are
in the gl library which is not documented ?
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Homayoon Akhiani
University of Illinois at Urbana/Champaign
Aviation Research Lab
<ha90353 at uxa.cso.uiuc.edu>
<akhiani at s.cs.uiuc.edu>
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