questions about drawing polygons
Thant Tessman
thant at horus.sgi.com
Tue May 23 01:25:30 AEST 1989
In article <9803 at watcgl.waterloo.edu>, jdchrist at watcgl.waterloo.edu (Dan Christensen) writes:
> [stuff omitted throughout]
>
> In article <33129 at sgi.SGI.COM> thant at horus.SGI.COM (Thant Tessman) writes:
> >
>
> >> 2) I am trying to draw a large mesh of shaded triangles. The GT
> >> Library has routines for drawing triangular meshes. These
> >> routines look like they would speed up drawing significantly because
> >> only one third of the lighting calculations need to be done and one
> > ^^^^^
> >One half. In a single strip, each point is sent down once instead of twice
> >(not including the end points). In a connected row of strips each point is
> >sent down twice instead of four times.
>
> I think it is one third, for a long strip. To draw this using the
You're right. I was thinking in comparison to quadrangles.
thant at sgi.com
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