gl question - editing large objects
karron at MCIRPS2.MED.NYU.EDU
karron at MCIRPS2.MED.NYU.EDU
Sun Jul 29 10:23:55 AEST 1990
Thanks for your considered reply.
>however, the editing performance of objects is poorer than ever, as
>a result of some arcane interactions between shared libraries and
>code caches. thus (for now) rule one:
>
> if performance is an issue, use GL objects only for data that
> never change.
>
What do you mean, exactly, by "data that never change"s ?
What about a fixed geometry object that will have different reflectance
properties, or a moving light source ?
dan.
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