Interpolating Colors in Lighting Mode?
Mark VandeWettering
markv at gauss.Princeton.EDU
Sat Nov 3 06:40:21 AEST 1990
Is there any way to make the SGI interpolate colors AND perform shading
calculations at the same time? For instance, if I am drawing triangles
and wish to interpolate the colors, I do something like:
lmcolor(LMC_DIFFUSE) ;
....
bgnpolygon() ;
n3f(normal) ; /* some normal for the poly */
c3f(c1) ; /* a color + vertex */
v3f(v1) ;
c3f(c2) ; /* a color + vertex */
v3f(v2) ;
c3f(c3) ; /* a color + vertex */
v3f(v3) ;
endpolygon() ;
But the resulting triangle, while shaded, only has a single flat color.
Any ideas?
mark (markv at acm.princeton.edu)
Mark VandeWettering
markv at acm.princeton.edu
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