Just how fast are these things, anyway?
David R. Blythe
drb at eecg.toronto.edu
Mon Apr 29 15:56:28 AEST 1991
In article <558 at rosie.NeXT.COM> daves at martha (Dave Springer) writes:
>I would like to know just exactly how fast a PI is, and all the other machines
>SGI makes. When I say "how fast" I mean how many 10-pixel marketing lines can
>you _really_ get from a client app to the screen; how many 100-pixel marketing
>triangles can you _really_ get, etc. (this includes GL overhead,
>transformations, clipping, and so on). Please include price information, like
>"On a PI that costs $15,000, you can get 2000 smooth-shaded polygons per sec,
>with 3 lights". Obviously I can get some numbers from the marketing
>literature, but I get enough lies as it is. Please respond directly to
>From my experience the "marketing" numbers are pretty accurate, at least I
can get the claimed performance if I sweat over my code for a few hours.
Oddly enough, I noted the literature now rates the performance of a 4D/70GT
at 60K polygons/sec up from 40K polygons/sec. The result of crafty microcoding
and new gl primitives?
-drb
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