The gl graphics user's guide says that the perspective & viewing transformations transforms the perspective pyramid into the box -1.0 <= x,y,z <= 1.0, to facilitate clipping. Is this in fact the case, or are the box's bounds given by something else e.g. -1.0<=x,y<=1.0 and 0.0<=z<=1.0 ? Thanks, Andrew avr at purdue.edu {pur-ee,ucbvax,decvax}!purdue!avr