SGI VGX Texturing
david pratt
pratt at TAURUS.CS.NPS.NAVY.MIL
Thu Feb 28 06:51:21 AEST 1991
Greetings,
We are working on a 3D vehicle simulator, called NPSNET, and it is
working quite well. We have 500 vehicles moving over the terrain in
real time with texture and fog on a 4D 240/VGX. But all is not happy at
Zydaville (the town in the simulator)! When the texturing is turned on,
with scrsubdivide set to 10 pixels, I get a polygon edge mismatch. This
results in the clear color showing through the terrain. It is very
noticeable when we sail the ships on the ocean or drive/fly over large flat
areas. I have subpixel(TRUE) on and tried polysmooth(PYSM_ON) with no luck.
Does anybody out there in netland have any ideas? How about SGI?
Dave
--
Dave Pratt pratt at cs.nps.navy.mil (408) 646-2865
If the meek shall inherit the earth, I'm SOL!
These are my opinions, who knows what the Navy thinks.
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