Fastest way to find world -> screen mapping
Tim Monks
tim at resmel.bhp.com.au
Tue Jun 4 13:15:35 AEST 1991
What is the fastest way of mapping (x,y,z) (world coords) to (sx,sy)
(screen coords) on a SG?
I know about :
i. Getting the viewing matrix from the pipeline, and inverting this
matrix on the CPU (and various speedups on the same theme,
to make the inversion faster). I don't like the idea of making the
CPU do a job the pipeline should be doing.
ii. Going into feedback mode, and getting results back from pipeline.
Chapter 17 (GL programming guide) says this is a no-no to be avoided.
Are there any better options ?
Thanks in advance,
Tim.
--
Dr Tim Monks
Image Processing & Data Analysis Group | (direct) (+61-3)566-7448
BHP Research - Melbourne Laboratories | (switch) (+61-3)560-7066
245 Wellington Rd, Mulgrave, 3170, | (fax) (+61-3)561-6709
AUSTRALIA | (internet) tim at resmel.bhp.com.au
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