editor reverse line bet
P. D. Guthrie
pdg at ihdev.UUCP
Mon Oct 13 05:57:36 AEST 1986
>P.S. A friend of mine wrote an operating system simulator in the
>macro language of the last editor. It included job scheduling,
>printer queueing, memory resource allocation, and cpu utilization.
>Has anyone done THAT in vi?
>
That reminded me of the nicest star trek game I ever played, that was
written in TV, a TOPS-20 editor. Then I remembered that TV itself was
written in TECO (as was TOPS-20 EMACS). Try *that* in VI. Actually, vi
does have its place - editing over hokey networks that put out ^S/^Q
sequences that can't be turned off.
--
Paul Guthrie We come in peace,
ihnp4!ihdev!pdg We bring BEER!
More information about the Comp.unix.wizards
mailing list