Flight Simulator

Ron Natalie ron at topaz.rutgers.edu
Thu May 5 01:01:08 AEST 1988


At the end of a reply about running XNS and TCP/IP on the same network
I made a comment about having a TCP/IP version of flight simulator.  I
had made this comment because the original poster had mentioned that he
had SGI workstations that he was planning to convert from XNS to TCP/IP
eventually.

Silicon Graphics distributes with their workstations a very spiffy flight
simulator.  If you have two or more workstations, you can dog fight each
other over the Ethernet.  The original SGI code used broadcast XNS datagrams
to carry the information between the workstations.  Unfortunately, BRL being
a IP oriented shop had IP installed in their workstations (you can't have both
in an SGI workstation).  The software in question was a replacement comm
module for the demo that used directed TCP messages rather than the XNS
datagrams.  This allowed us to dog fight with workstations scattered all
over the network.

If you don't have the flight simulator sources from SGI, my module is not
going to do you any good at all, so don't bother to ask.

-Ron



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