Floating Point Expectations
Dick Dunn
rcd at ico.isc.com
Thu May 31 10:16:18 AEST 1990
michael at yonder.UUCP (Michael E. Haws) writes:
> Is it reasonable to expect that the following code should
> work the same on all platforms, and produce "good" results?
>
> if ((45.0 / 100.0) == .45)
> printf("good\n");
> else
> printf("bad\n");
Leaving aside for a moment all the nasty things that can go wrong with
floating-point equality, you might note a couple of things here and ask
some simpler questions:
Note that the given expression contains a division of a couple of integral
values in float notation. On almost all architectures, these should be
represented exactly. The question could be interpreted as whether the
machine is able to do an accurate division for these particular operands.
Another way to look at it is to think about the process of forming the
float constant ".45". This is often done by taking the string of digits
(45) and scaling by an appropriate power of ten, which is remarkably close
in semantics to 45.0/100.0.
Yet a third viewpoint is that the entire expression is constant; a good
compiler ought to evaluate it carefully. The likelihood that it will come
up true, while admittedly not a certainty, ought to be higher than or equal
to the likelihood that it comes up true if calculated at run time.
For the particular example given, it's more surprising to get the answer
"false" than for just some random example of a floating-point equality
test.
_ _ _ _ _
Also, in passing I'll note that the business of equality comparison with an
error tolerance can be just as risky as exact equality. Suppose we define
this near equality as a function (or macro or whatever) "almostequal(a,b)".
The nasty is that this function is not transitive--you can have three
values such that "almostequal(a,b)" and "almostequal(b,c)" are true, but
"almostequal(a,c)" is false. This can trap an unwary programmer.
--
Dick Dunn rcd at ico.isc.com uucp: {ncar,nbires}!ico!rcd (303)449-2870
...Simpler is better.
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