diff to add a "redraw screen" command to ogre

dje at mouton.UUCP dje at mouton.UUCP
Tue Nov 13 13:09:55 AEST 1984


It can be very frustrating when garbage characters show up on the
screen and there is no "redraw screen" command. A diff follows to
add such a "redraw screen" command (CONTROL L).

			Danny Espinoza
			{...!allegra!mouton!dje}

------------------------------------------------------------------------

*** OLDmap.c	Sat Nov 10 12:42:25 1984
--- map.c	Mon Nov 12 21:47:55 1984
***************
*** 11,16
  #include "ext.h"
  #include <ctype.h>
  
  
  /* Initialize the map display, at the beginning of the game. */
  init_screen() {

--- 11,17 -----
  #include "ext.h"
  #include <ctype.h>
  
+ int lastunit;
  
  
  /* Initialize the map display, at the beginning of the game. */
***************
*** 12,17
  #include <ctype.h>
  
  
  /* Initialize the map display, at the beginning of the game. */
  init_screen() {
  

--- 13,19 -----
  
  int lastunit;
  
+ 
  /* Initialize the map display, at the beginning of the game. */
  init_screen() {
  
***************
*** 31,36
      disp_craters();
  }
  
  
  /* 
      Convert a left and right hex pair (eg, the hex 2015 has an l_hex of 20 and

--- 33,39 -----
      disp_craters();
  }
  
+ redraw_screen() {
  
      int a, b;
      char row, col;
***************
*** 32,37
  }
  
  
  /* 
      Convert a left and right hex pair (eg, the hex 2015 has an l_hex of 20 and
      an r_hex of 15) to x-y screen coordinates.

--- 35,57 -----
  
  redraw_screen() {
  
+     int a, b;
+     char row, col;
+ 
+     clear_screen();
+ 
+     for(a = 1; a <= 28; a++) {
+         for(b = 1; b <= 28; b++) {
+             if(!off_map(a, b)) {
+                 update_hex(a, b);
+             }
+         }
+     }
+ 
+     describe_action("Move", lastunit);
+     disp_ogre_status(1);
+ }
+ 
  /* 
      Convert a left and right hex pair (eg, the hex 2015 has an l_hex of 20 and
      an r_hex of 15) to x-y screen coordinates.
***************
*** 284,289
  char *action;
  int i;
  {
  
      switch(unit[i].type) {
  

--- 304,311 -----
  char *action;
  int i;
  {
+ 
+     lastunit = i;
  
      switch(unit[i].type) {
  
*** OLDmove.c	Sat Nov 10 12:42:25 1984
--- move.c	Mon Nov 12 20:25:11 1984
***************
*** 73,78
                  unit[i].moves_left = 0;
                  return;
      
              default:
                  bad_char = TRUE;
                  break;

--- 73,83 -----
                  unit[i].moves_left = 0;
                  return;
      
+             case REDRAW:
+                 redraw_screen();
+                 bad_char = TRUE;
+                 break;
+ 
              default:
                  bad_char = TRUE;
                  break;
*** OLDogre.h	Sat Nov 10 12:42:25 1984
--- ogre.h	Mon Nov 12 20:25:45 1984
***************
*** 52,57
  #define UPLEFT      'w'
  #define DOWNLEFT    'z'
  #define SIT         's'
  
  
  #define TRUE        1

--- 52,58 -----
  #define UPLEFT      'w'
  #define DOWNLEFT    'z'
  #define SIT         's'
+ #define REDRAW      '\014'
  
  
  #define TRUE        1



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