Attempting to compile ADL; a quick question
Michael Greim
greim at sbsvax.UUCP
Tue Aug 2 19:24:00 AEST 1988
In <423 at coplex.UUCP> Dean Brooks writes:
< I have just recently obtained a copy of the source to ADL, the
<Adventure Definition Language used to create any kind of adventure.
<
< I successfully compiled the source without ANY problems whatsoever,
<but there seems to be something wrong with it. The adventure (.adl) files seem
<to compile with "adlcomp" FINE, but when I use "adlrun" to actually play
<the game it always gives an error and exits (it doesnt dump core tho).
Which game?? What error?
<
< I was wondering if anyone had the same problem or if anyone knew of
<any bugfixes/patches that are available. We are running UNIX 5.2 on
<a PLEXUS P/75 (68020).
<
< I would GREATLY appreciate any help you could provide as I am very
<interested in this package. Thanks!
I played around a bit with adl. When I wrote my first dungeon I tried
to get some demon running. I got a lot of core dumps until I
figured out that I had specified too much brackets "(" and ")".
The code for "adlrun -h" is buggy. I had some problems to get it
running, and it still does not look very nice. Maybe if I have the
time someday I will try to rewrite it.
Maybe you could send me your dungeon (if you wrote one yourself) and
I could check out on one of our VAX, SUN or PC-MX2 (by SIEMENS AG,
the closest we have to SYS5)
-mg
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