Attempting to compile ADL; a quick question
Michael Greim
greim at sbsvax.UUCP
Tue Aug 9 19:47:39 AEST 1988
In article <438 at coplex.UUCP>, dean at coplex.UUCP (Dean Brooks) writes:
<
< Let me clarify a few of the problems I have had with this. It seems
< that ADLRUN does weird things (like core dump or ignore all input) whenever
< I compile ANY adventure. This includes EVERY sample game released with
< ADL (let alone any I would write).
<
< One interesting note... Every time I compile a game, it gives two
< warnings. It says TELLER and PRINT(?) is undefined. Other than that
Really STRING and TELLER are undefined. See the manual for their meaning.
< the COMPILE seems to work fine. When I RUN the game, it core dumps or
< ignores all my input; it will say things like "I dont understand you".
<
< I have set up the adltypes.h correctly (to my knowledge). We have had
< no problems porting most other SYS 5.2 programs to our machine, so I
< would tend to believe other people are having this problem. Any clues?
Sounds like you came across some compiler bug. Or in adlrun there might
be some assumptions like "pointers are the same size as ints" or
"NULL is all bits zero". ADLRUN works on the computers I have available
here, which all run some kind of UNIX(TM). I have tried it on VAX 11/780
(4.3BSD), SUN 3/160 (SUN OS 3.5), SIEMENS PC-MX2 (SINIX 2.1). I have not
yet tried it on our VAX 86000 (ULTRIX).
What machine do you have?
-mg
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