Attempting to compile ADL; a quick question
ajw
ajw at donk.UUCP
Tue Aug 30 05:21:38 AEST 1988
A while ago, dean at coplex.UUCP (Dean Brooks) wrote:
> Let me clarify a few of the problems I have had with this. It seems
> that ADLRUN does weird things (like core dump or ignore all input) whenever
> I compile ANY adventure. This includes EVERY sample game released with
> ADL (let alone any I would write).
I had just the symptoms you described when porting ADL to the
Atari ST, which is 68K-based. Eventually, I found the bug
causing the problem; it might work for you too.
In .../adlcomp/routcomp.c, change the last statement of getglob() from
newcode ( CALL, 2L );
to
newcode ( CALL, (int16) 2 );
-- Alan Waldock ...uunet!littlei!ihf1!mdt!ajw ajw at mdt.hf.intel.com
Opinions individual author's. Read before breaking seal. No warranty implied.
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