Attempting to compile ADL; a quick question

ajw ajw at donk.UUCP
Tue Aug 30 05:21:38 AEST 1988


A while ago, dean at coplex.UUCP (Dean Brooks) wrote:

>    Let me clarify a few of the problems I have had with this.  It seems
> that ADLRUN does weird things (like core dump or ignore all input) whenever
> I compile ANY adventure.  This includes EVERY sample game released with
> ADL (let alone any I would write).

I had just the symptoms you described when porting ADL to the
Atari ST, which is 68K-based.  Eventually, I found the bug
causing the problem; it might work for you too.

In .../adlcomp/routcomp.c, change the last statement of getglob() from
	newcode ( CALL, 2L );
to
	newcode ( CALL, (int16) 2 );

-- Alan Waldock      ...uunet!littlei!ihf1!mdt!ajw      ajw at mdt.hf.intel.com
Opinions individual author's. Read before breaking seal. No warranty implied.



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