Hollow Polygon Drawing Algorithm
djennin at RELAY.NSWC.NAVY.MIL
djennin at RELAY.NSWC.NAVY.MIL
Fri Sep 28 03:51:39 AEST 1990
In reference to Issue 11 in the IRIS Universe, in the article
'The Hidden Charms of Z-Buffer', pp. 34 - 37, a person in my group
is having difficulty implementing the hollow polygon algorithm.
It appears that the entire sphere is always visible, instead of
what is shown in Figures 5 and 6. She is using RGB mode, with the
z comparison reversed (as discussed on p. 32, i.e.,
'lsetdepth(0x7fffff, 0x000000)'), and Gouraud (default) shading.
Has anyone successfully implemented this, and if so, what does your
initialization look like (are we just forgetting to set some parameter)?
We have tried several ways to get this to work, but it always appears
the same. Thanks.
David Jennings
Naval Surface Warfare Center
djennin at relay.nswc.navy.mil
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