"diff files": how to use?
John Gordon
gordon at osiris.cso.uiuc.edu
Tue Apr 9 05:51:59 AEST 1991
Hi, everyone. I apologize if this is a simple question. I have
several "diff files" and I don't know how they are used. I did a man
on "diff" and read the FAQ, but neither seemed to help. Thanks for any
help. A sample of my diff file is appended.
---
John Gordon
Internet: gordon at osiris.cso.uiuc.edu #include <disclaimer.h>
gordon at cerl.cecer.army.mil #include <clever_saying.h>
-----
*** Makefile.dist Mon Jan 14 11:15:38 1991
--- Makefile Thu Feb 28 13:08:51 1991
***************
*** 8,13 ****
--- 8,17 ----
CFLAGS = -g
+ BINDIR = /usr/local/games
+ # this must match "GAME_HOME" in files.h
+ LIBDIR = /usr/local/games/lib/mdg
+
DOBJSA = dmain.o seg.o monsters.o msghandler.o findplayer.o godpower.o
DOBJSB = players.o random.o combat.o effect.o ranged.o speak.o dmsg.o
DOBJSC = spells.o improve.o dident.o magic.o traps.o loadconfig.o
***************
*** 47,51 ****
--- 51,66 ----
ident : $(IOBJS)
cc $(CFLAGS) -o ident $(IOBJS)
+
+ install: $(PROGS)
+ strip $(PROGS)
+ cp mdg_char mdg_daemon mdg_stop mdg $(BINDIR)
+ ln $(BINDIR)/mdg_stop $(BINDIR)/mdg_save
+ -mkdir $(LIBDIR)
+ -mkdir $(LIBDIR)/bin
+ -mkdir $(LIBDIR)/players
+ cp ident mdg_clock $(LIBDIR)/bin
+ cp mdg_dir/default $(LIBDIR)/players
+ cp mdg_dir/item.start mdg_dir/map.start mdg_dir/monster.start mdg_dir/note.start $(LIBDIR)
# end of Makefile.
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